Hi UE4 forums. We’ve been working hard on Amo.
We’ve decided the game will be a collection of VR screensavers. The player watches strange things happen around them, for as long as they want, and can move on when they’re ready. There will be no other interaction. Even with this simple “game,” we’re learning a lot, and we’re excited to finish.
I’m learning a lot about the engine which was the whole point of making this game, so yay! But the big thing I’ve learned is just how great the engine is at letting me play:
It’s really fun to explore and play in UE4, and it’s productive. Dylan, my friend and artist, has done an amazing job making all the assets I’ve asked for. Now it’s my turn to put it all together in UE4. And what’s great about the engine is how quickly I can try things, and how quickly I can realize “this just isn’t going to work… this is a bad idea!” But I can so easily begin to try new things. To rapid prototype different compositions, and different actor behavior. And each time I have found something that works. Something better!
This is not a new phenomenon in art, and I believe it’s the sign of any great tool that an artist can quickly iterate and play and can naturally express with it. And so far UE4 is truly proving to be a great tool. I just like being in the engine. It feels good.
Here are some new screenshots:
Thanks for your time. Questions welcome.