Some more recent stuff,adding functional items like t.v and fireplace (made a little 70’s sign off video poltergeist style for the t.v) and working on the basement room. Will eventually add decals and more wear and tear to floors and walls since this area actually had some grime to it.
Lot of modelling for fridges/washer/dryers plus they can be interacted with. I’ve also been looking at enhancing the 70’s look,experimenting with adding some chromatic aberration other post fx but not sure how far to push it (don’t want the static look like in .gifs).
Found some time to get back to working on the project and develop a couple of areas of the environment. The garage and boathouse are near the start point of the game so worked more into those areas and playing with lighting a lot more.
The visual/ post process style is going to be a sort of 70’s news camera look,been experimenting with that a lot since the concept is that it will adjust throughout the game and I don’t want it to be too overboard when playing.
Couple of screenshots showing the garage and under the stairs in the basement,this became known as the ‘Red Room’ (or the passage to hell if you saw the movie!) - in reality it was only a tiny space.
Added some screenshots from the last week’s progress. I’ve been working on dressing the basement laundry and finishing the living-room with a few big props and some clutter,updating some materials and adding to other rooms as I go. Currently working on a motorboat model to add to the boathouse and finish up that area.
Some more screenshots from this weeks progress. Working on the boathouse and a speedboat, loosely based on a 1975 Trojan Express boat,the interior of the boat is a tight space so will have to do some blocking out and adjusting a few details and maybe a additional bit of detail to the boat hull to add some dirt and decals.
Hello, nice work.
I am a fellow Adventure game developer. You can look up my project in the signature link. I sent you a friend request. MAybe we can share insights & tips & well just be friends.
Couple of very short video experiment /teasers. I tried animating some handheld style cameras in the Unreal sequencer that might eventually work as a tour of the house.
Finally got back into my project,updated to latest Unreal version and been working on getting everything set up with new blueprints. Playing around with some new mechanics and working on a bunch of events and game play parts.Made some quick video’s showing various areas I’ve been working on and some tests -