Amityville '76 - Horror / Exploration

Hey vagrantart, really like your concept here. I tend to enjoy games like Gone Home that are mainly about exploration and atmosphere but still have a bit of creepiness. There’s something about that feeling of being all alone at night in a mundane place - suddenly the familiar and comforting becomes eerie due to the isolation factor. I’ve wanted to see games in that style go for a stronger, more overt horror element, while still remaining somewhat grounded in reality, so I’m glad to see your project going for something like that. Props for basing it on a real-life location and story too, that’s pretty unique.

The house interior is looking real convincing, it’s clear you’ve done a lot of meticulous work on it. And I especially like the outdoor thunderstorm FX (from your post on 10-08-2016) and the static-y VHS images (e.g. your post from 08-09-2017). These are looking really professional and seem to capture the right tense, foreboding-yet-nostalgic atmosphere.

For an example of another game that does the “creepy suburbia”/“Gone Home gone wrong” approach very well, I’d recommend checking out Horrorshow’s ANATOMY: ANATOMY by Kitty Horrorshow

Keep up the good work!