Below is break down of the tools I used, let me know if you would want to see a breakdown video.
Car model preparation: Blender initially and then completely redone in Unreal with the new modeling tools
Staging, Material Creation, Shaders, Lighting: Unreal Engine
Environment: Alleyway
Rigging: Cinematic Car Rig (Unreal Engine Custom Rig)
Rendering Workflow: Lumen, 12 Cvars, 1440p, 24fps, ACES colorspace
Camera Animation: Keyframe and Attaching to the Blueprint
Color Grading Process: DaVinci
Close up shots curated from and by Pennzoil commercials and Lemonade films.
Not sure how I missed this for so long but I definitely agree with MasterChief here, this looks rad! I’m no car person but even I can see how this is just awesome. Just out of curiosity, how long did this take you to create?