Amensia Style Doors - Problem

Hi, I am new to Unreal Engine and trying slowly to learn the blueprints, but sometimes I encounter problems, like this for example. Simply, I wanted to make an Amnesia/Phasmophobia style doors, so I can open a door using my mouse instead of animation. I strictly follow this tutorial: How To Open A Door With Mouse Drag | Amnesia or Phasmophobia Style - Unreal Engine 4 Tutorial - YouTube
Everything works perfectly fine as it intended to be, but I can use only one instance of that blueprint/door at a level, and if I spawn two of them it always refers back to the original and works only on that one. I believe it’s something with the event tick, might be wrong. Thank you for any response :slight_smile:

I have just found solusion first cast to door actor get door mesh and promote to variable. Then on tick when you changing rotation use that variable. It’s kinda buged, first you need to interact with first door you place in world then with the other one. Still working on it :slight_smile: