Well, since UE4 is the only software where this driver crash happens it’s probably not 100% AMDs fault or Epic is using the driver in some way no one else is doing so the bug only appears with UE4. But then Epic needs to tell AMD where exactly is the problem, like which exact Direct3D function they are calling which is then causing this crash, I don’t know too much about this low level stuff but since Epic seems to know it’s not their fault they have to know what exactly is causing this.
I just asked why he marked it as resolved since my question about whether Epic has also contacted AMD did not receive any answer yet