Hi,
Players of my game have been reporting issues for a long time now with the following models of AMD-FX CPUs:
- AMD FX-6100
- AMD FX-6300
- AMD FX-8350
- AMD FX-9590
The problem would manifest as a hang when loading levels, with no real identifiable cause in my levels, code or blueprints. Recently I started getting a bunch more reports, so spent a bunch of time looking around for similar issues.
What I found were a bunch of workarounds relating to AMD-FX CPUs and Realtek on-board audio devices, with the problem manifesting in various different ways.
Adding the following config to the DefaultEngine.ini fixes the problems:
[/Script/Engine.AudioSettings]
bDisableMasterEQ=True
A few example reports of this solution:
- https://forums.funcom.com/t/are-ther…t-tabbing/2243
- https://steamcommunity.com/app/44090…7636765542770/
- https://steamcommunity.com/app/54843…7777339086202/
- https://www.reddit.com/r/ConanExiles…s_stutteronly/
These are the first 4 hits on Google when searching for bDisableMasterEQ, there are many more threads.
The option appears to affect sound mixes, so for example any that are pushed using UGameplayStatics::PushSoundMixModifier no longer get applied.
Is this issue known, and are there any known workarounds - is there a way to use this option in my game with AMD-FX CPUs?
Thanks,
Alan