Trying to setup the ambisonics sound cue and noticed that it works properly (does not rotate itself when I rotate myself in a 1st person view) only with “No Encoding” selected in the Soundfield Encoding Format in the Soundfield Submix. While I actually thought that I should use the “Unreal Ambisonics”. So I am confused. Can someone explain what all these options actually means:
- Inherited Encoding
- No Encoding
- Unreal Ambisonics
I am using the _ambix file, attenuation asset is connected to sound cue with enabled spatialization.
Will appreciate any answer, thanks!