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Ambisonics - Soundfield Encoding Format

Hey everyone!

Trying to setup the ambisonics sound cue and noticed that it works properly (does not rotate itself when I rotate myself in a 1st person view) only with “No Encoding” selected in the Soundfield Encoding Format in the Soundfield Submix. While I actually thought that I should use the “Unreal Ambisonics”. So I am confused. Can someone explain what all these options actually means:

  • Inherited Encoding
  • No Encoding
  • Unreal Ambisonics

I am using the _ambix file, attenuation asset is connected to sound cue with enabled spatialization.

Will appreciate any answer, thanks!