Ambisonics plays but doesn't have HRTF functionality in Unreal 4.19. (Oculus Rift VR Setup)

Hey Dan,
Thanks for the quick response! Yeah I had actually clicked that right off the bat, on top of the renaming and still there is no HRTF functionality.
After you apply the Oculus Ambisonics Settings asset to the Submix asset do you then manually open the Ambisonics SoundWave in the Content Browser and apply the Submix that way? Or is there another way?
As for integrating the sound into the map do you do it through a sound cue? Is there extra functionality we’d need to program into it? Or can you drag and drop the SoundWave or SoundCue onto the editor? Or do we need to create a blueprint through a playsound node?
Thanks again