I’m Getting an Ambigious error message when starting editor.
Essentially it says Failed Import for ByteProprety.
I’ve checked both Message Log and Output Log and neither provide me enough clue of where to look.
The changes I make was as such, I moved a variable from the child blueprint to the parent blueprint and proceeded to delete the variable on the child blueprint. They are the same name I believe, but now I’m getting this message all the time.
Agree, this usually happens when you rename a variable but for some reason when you reload the editor some part of the engine still expects to find the variable with the old name. My hunch is that this possibly happens when the editor crashes after you’ve renamed a variable but it auto-saved the change… or something like that. As alperenakyuz mentioned, recreating the variable fixes the issue.