Ambient Wind System

@[PB]Aphexx - Hey really like the look of this, but just wondering if you ever managed to look into replicating it? I’d be interested in using it if it was replicated. I’m talking about the wind direction and direction changes and such. Obviously you wouldn’t replicate how all the actors respond to the wind. I think that would be up to the individual game. A lot of the time you wouldn’t bother. For example, it wouldn’t matter if things like flags and chains and such moved differently for each player as it is usually just aesthetic. It would be more important though to replicate the main wind direction and intensity changes so that all players have an overall consistent feel. I wouldn’t imagine this would be too hard as you would most likely just be replicating some of the blueprint variables I would think and then ensure that changes in wind direction and intensity only happen on the server.