hey rYuxq,
the grass shader is not advanced currently but yes it is on my todo list and needs to be done. currently i only hand over a vector with a parameter collection, and it feeds additional WPO in the simple grass shader.
the limitation that we need a baseclass is something i want to fix yes. but i have to think about and test how to do this.
i want this package to be as solid as possible. the pricing will be 30€. it comes with all the textured assets as also all the sounds.
since this blueprint tries to synch many different systems actor/pfx/vertex shader/cloth i believe it will never be too accurate. therefore i only sell it as an ambient wind. it shall not be used for gameplay.