Ambient Occlusion not working at all

I’m trying to adjust my ambient occlusion in my scene, however when I go to Buffer Visualization > Ambient Occlusion it just shows up completely white.

My scene setup is Architecture > Blank and I’ve added a bunch of cubes to make sure I can see some AO.

I’m using Unreal 5.0.1, AO is enabled on project settings.

Tried using a post processing volume but same result.

Thanks!

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With Lumen, there’s no SSAO.

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