I’m trying to adjust my ambient occlusion in my scene, however when I go to Buffer Visualization > Ambient Occlusion it just shows up completely white.
My scene setup is Architecture > Blank and I’ve added a bunch of cubes to make sure I can see some AO.
I’m using Unreal 5.0.1, AO is enabled on project settings.
Tried using a post processing volume but same result.
Thanks!