I have an Unreal Engine Game and want to have it running in the cloud to allow all processing to be done in the back end. I need multiple players in the same ‘world’, each with their own avatars, interacting with each other. I first looked at Pixel Streaming but have also looked at Amazon Gamelift. Does anyone have any experience/tips on which might be best for my use case? (It does appear that Pixel Streaming doesn’t allow for interaction and independent control per player but I’m not 100% sure of this)
To reiterate, I’ll need up to 50 players in the same Unreal world, but each player can control their own character/avatar independently and see the other players. All processing is done in cloud. I know there’ll likely be a heavy datacentre cost but this question is about technical feasibility and whether Gamelift or Pixel Streaming is a good fit.