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Amazon AWS services .dll not loading.

Hello.

Im trying to integrate the Amazon AWS Logging Services module into Unreal Engine 4. I already am making use of GameLift but would like to add CloudWatch logging as well.

The issue im having is producing a .dll from the AWS C++ SDK for their Logging Service.

Following their guide on how to produce the .dll in question i managed without errors. However attempting to integrate said .dll with Unreal is proving difficult.

After downloading the AWS C++ SDK files, i run the following 2 commands through Command Prompt with Administrator privileges.



cmake "LOCATIONONDISK" -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release -DBUILD_ONLY="logs" -DBUILD_SHARED_LIBS=1
msbuild INSTALL.vcxproj /p:Configuration=Release


This produces the aws-cpp-sdk-logs.dll that im after. As well as a corresponding .lib file.

Ive created a Plugin in order to wrap the loading of this .dll file. My relevant Build.cs file for adding this is as follows.



// AWSLogs
PublicAdditionalLibraries.Add(System.IO.Path.Combine(SDKDirectory, "aws-cpp-sdk-logs.lib"));
PublicDelayLoadDLLs.Add("aws-cpp-sdk-logs.dll");
SDKLibWindows = System.IO.Path.Combine(SDKDirectory, "aws-cpp-sdk-logs.dll");
RuntimeDependencies.Add(SDKLibWindows);


Along with this in the Plugin Header/CPP im simply attempting to get the Handle to the .dll via the following (ive already checked, the directory and name is correct).


Handle = FPlatformProcess::GetDllHandle(*Path);

The Plugin and Project successfully compiles, however when i boot up the Editor im greeted with the following Error.

Capture.JPG

The Output log defines the following few entries.



'UE4Editor.exe' (Win32): Loaded 'F:\UnrealEngine\PROJECT_GENESIS\ProjectGenesis\Plugins\GameLiftLoggerSDK\Binaries\Win64\UE4Editor-GameLiftLoggerSDK.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'F:\UnrealEngine\PROJECT_GENESIS\ProjectGenesis\Plugins\GameLiftLoggerSDK\Binaries\Win64\UE4Editor-AWSLogs.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'F:\UnrealEngine\PROJECT_GENESIS\ProjectGenesis\Plugins\GameLiftLoggerSDK\ThirdParty\GameLiftLoggerSDK\Win64\aws-cpp-sdk-logs.dll'. Symbols loaded.
Exception thrown at 0x00007FFF8565BF58 (ntdll.dll) in UE4Editor.exe: 0xC0000139: Entry Point Not Found.
'UE4Editor.exe' (Win32): Unloaded 'F:\UnrealEngine\PROJECT_GENESIS\ProjectGenesis\Plugins\GameLiftLoggerSDK\ThirdParty\GameLiftLoggerSDK\Win64\aws-cpp-sdk-logs.dll'
[2019.10.28-04.37.26:840]  0]LogWindows: Failed to load '../../../../PROJECT_GENESIS/ProjectGenesis/Plugins/GameLiftLoggerSDK/ThirdParty/GameLiftLoggerSDK/Win64/aws-cpp-sdk-logs.dll' (GetLastError=127)


Why does it not have an Entrypoint? How can i rectify this? Is there something that im missing?

No one has any insights on this?