As I have Tried to build a flickering light for my upcoming horror game which I’ve been working three months on, I encountered a bug, probably in the blueprint system. that bug let me, using the placement of a single point light and nothing beyond, to render the entire scene in a realtime pulsing glitter.
the effect plays pretty good in complex object situations, and highlights everything. I seriously dont know what uses there are to this or if someone has already made this…
I’m curious to the Ideas you’ll offer here,
maybe I’ll even make a tutorial to your request.
~.
p.s … Sorry for the worst video quality ever ): Nvidia’s share beta… I actually put it at 720p 60 fps.
whats with all these insane necros lately? like i cant find a post i was reading 3 weeks ago and you guys with 1-5 post counts find threads from 1,2 or 3 YEARS ago? teach me your secrets or lend me your super powers