It’s a requirement that I use a physics handle to “carry” an object picked up by the player.
I grab the object actor with a physics handle that belongs to the player pawn. Every tick I set the physics handle’s location and rotation. However moving and turning produces slight hitches where the position lags. It is gone at 120 fps but fairly omnipresent when onscreen action drops it to 60 fps. If Vsync is enabled it caps it to 60Hz and guarantees hitches.
My gut feel is that 60fps should still produce a smooth transition. I have enabled physics substepping but it has had no impact.
Handle settings:
Project physics settings:
I’ve fiddled around with the settings but nothing seemed to help. Am I missing something?