Hi!
I really can’t find much [official documentation][1] about the Sound Concurrency settings besides the tooltips so I just wanted to bounce with y’all if I’m understanding the settings right:
- Max Count: How many instances of Sound.wav are allowed to play at the same time until we start dropping them as per the Resolution Rule, sorta like limiting the count of Particle Emiters that are allowed to spawn (?)
- Limit to Owner: Every actor that plays Sound.wav gets its own “Max Count” for Sound.wav, else there is a global “Max Count” for Sound.wav? This one I’m most unclear on…
- Resolution Rule: What do we do when the Max+1 Sound.wav wants to play. (?)
Thanks!