Am I the only one who understands Unreal easier than Unity?

Hey,

Its not supposed to be a unity vs unreal discussion but I am constantly coming over people suggesting to use unity over unreal and I may get why(c++ and maybe disliking BPs). However as someone who has vague programming experience and comes more from a art/3d modeling background, I found unreal way easier to pick up than unity. I gave 1-2 month learning unity, mainly the lighting and scene creation but I just found it lacking all around. I found that most features I was looking for either had to be scripted yourself or conveniently bought from the asset store. I was kinda annoyed by this as I expected, as unthankful as it may sound, game engines to ship certain stuff by default which unreal thankfully does. However, also when it came to the general interface, I just found unreal less confusing. I caught up with my engine knowledge in 2-3 days that took me maybe week or so in unity. I also love the possibilities with blueprints and found to have a less harder time actually making stuff come true than unity. I just disliked the general UI and the way things worked. Some people find it easy, I just found it frustrating. For instance, for some reason I couldn’t get a basic thing like post process happen, despite of following docs and some tutorials. I didnt get why we had to install it from the asset store either. I just didn’t get why we just didnt get a single volume or tab allowing us to set it nice and simple. In unity afaik you had to find that script, drag it into the camera etc. and then it didnt work which I just found frustrating as hell. Unreal just feels like a proper game engine to me providing me all the tools I need, whereas I felt the opposite with unity. So I was wondering, is there someone else who feels the same?

Unreal is a complete game development environment while Unity has nothing on board.
I like Unreal! :slight_smile:
Here is my short article about Unity vs Unreal in 2019 - Unreal Engine Wins in 2019!

To be fair, Unreal has a LOT of bugs and some very serious ones that are still not fixed. While UE4 has tons of features that Unity is missing, they stepped up their game and delivered a lot of comparable stuff. I do agree however that Unreal is in some parts way easier to understand. In the end, both are good :smiley:

Both Unreal and Unity have their advantages and disadvantages.
Unreal is pretty much time consuming (slow/long compaling shaders, crashing, bugs, slow loading…), have different learning curve while I start to work in Unity almost out of the box.
Also, Unreal landscape and foliage rendering always annoyed me (for example some leaves, trees, grass etc are disappear and appear in front of your eyes). It can even be seen in AAA games when you pay attention. It has always been like that in Unreal.

Unreal is more complex than Unity and Unity have more advantage in developening mobile games.
For example advantage in file size - almost the same project in Unity takes ~40-60 MB while in Unreal it was ~200MB