Am i the only one having problem with packaged third person template (c++) getting crased?

I did not touch anything, i just created third person c++ template project and packaged it. When i run the game, this error appears. I tried creating blank project and adding third person content as a feature pack, so the result was the same. Is this a common problem or i am the only one facing it?
Screenshot_34

Yes, it’s because of the character animation blueprint for some reason. If you disable the animation for the character mesh, it works fine. It’s a known issue.

Thanks.