Watching tutorials have given me all kinds of conflicting information so im just gonna ask here.
https://puu.sh/u3bOy/36b4dfbe3b.png
Should my root be a Null object or the very first joint of the first bone
)
And should it be UNDER the car as opposed to IN the car?
I was also told that i needed to flip the Bones leading to the wheels so that big end was pointed outward like in the picture… not sure if thats the case or not.
Also was told that the bone from Root to Axle bone can be deleted after i make the X axis to wheel bone
my big question tho is Tire rotation as is compared to world rotation when goign into Unreal. Im using C4d and not sure about this… X is forward and Y is up is what i gather but i read somewhere there needs to be NO rotation on bones or Tires. which to me seems like its asking me to edit the axis instead of the object… because if i take the rotation out it wont be functional anymore.