Hi,
I’ve got a little problem, cause i cant find a way to print a string constant without being in Play Mode.
I want that my static Mesh shows the different Location which i already build. But i want that every time i change his position in selection mode in UE that this actor print the new vector.
Is there a way to get that information/vector without being in play mode?
Can I use another Event or option to get that?
Well, you want the code to be fired/executed, but the only way it can be executed is if you go into PLAY MODE / SIMULATION MODE. The local and world location of your mesh is displayed in the details panel.
This information is already stored in the details panel. You can get the vector after it’s been moved by looking there at its location rotation and scale. As far as I know, the editor window doesn’t have a tick function that would allow you to do what you’re asking
You can use the Construction Script instead of Event Tick. The Construction Script executes every time you move the actor a change it’s properties in the level.
Thank you guys this really helps me out
Do someone know, how to set timers or something like that?
I want to call a function every 10s and want to set the start by a key input.
Is there a way to set this up with a delay function or do i need a timer function and how can i loop this for the length of an given array?