I’ve just started looking at world partition and so far it seems to be working. but it culls/clips my landscape which isn’t behaviour i want. the ‘is spatially loaded’ checkbox is unchecked and greyed out.
i’ve tried creating a second partition for the landscape but that doesn’t seem to work at all.
how can i stop landscape chunks/tiles from getting unloaded?
essentially i would like actors to get streamed in and out but not the actual tiles of landscape.
So if we go to World Settings -> Runtime Settings -> Runtime Partitions
we’ll see a partition named MainPartition
We can add another one and name it something like PersistentGrid, set the class same as the other. Then make its Loading Range really big (add a 0 or two). “Show preview grid” to show if it covers everything.
Then select the landscape actor -> Details -> World Partition, there’s a field called Runtime Grid. Set that to the name of our new PersistentGrid.
Now it stays visible, while other things still use the loading range of the other grid.