Hey there,
I have a basic scene setup with some FBX’s imported. I’m trying to translate a light around using the arrow’s to move it in one direction.
When I start moving the light (or any object) vertices on nearby objects highlight blue and it seems to be snapping to a grid of sorts. Also I cannot move it past the imported objects and out into ‘space’ beyond them. Rotation is fine and scale is fine.
I have snapping OFF, though having it ON shows no difference that I can see. Changing the units within snapping settings does nothing.
I’m a Maya user of 15 years, but this is frustrating the hell outta me. I thought it might be a general scene scale issue, but I loaded the default scene and noticed that even with snapping OFF in that objects move in large increments in any direction. Is there a known way to completely disable snapping so objects move naturally like Maya/Max?
Any ideas?
Thanks
Markus