Always display Widget UI over World mesh

I want to Attach some widgets to some of my actors . The widgets will be designed to always face to player camera no matter what rotation the actor is. and I want to know if there is a way I can make them always be rendered on top of the mesh and not clip through it or be occluded by it , I already have some plane meshes with a material that always facing the camera. but that is clipping through the mesh :frowning: and not drawn in front of it.
Hope this makes sense

OK This option in the material was what I was looking for
image

But I have a UMG 3d widget and Im using materials for the icons .
And I would like to do the same, Only problem is that Setting the material domain to User interface remove the Depth test option> So HOW do I do this for UMG WIDGETS