Why am I always stuck with “Computing References” whenever I delete something from my project? It’s been happening since I switched to the World Partition workflow I believe but I can’t say for sure. It happens with any assets, not just these VCam ones.
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This is late response but maybe it could be helpful. There is an option in project settings ValidateUnloadedSoftActorReferences that could help but it increases chances of breaking BP or sequences. I think it is a workaround because in many cases when deleting objects on main level list of refs gets very long and there are assets that could be excluded, like some temp/dev level sequences and so on.