Alternatives for ''Add Controller Yaw Input''

I’ve made my character to rotate with ‘‘A’’ and ‘‘D’’ keys. I want to rotate only camera (free look) with mouse. But when i look at different rotations with free look while moving, if i hit rotation (A, D) character will rotate based on the cameras rotation -not the rotation of we already moving-. I want to change my camera rotation with mouse, without affecting characters rotation. I believe the problem is because of Controller Yaw Input. FPS by the way not TPS

Hello @kurabiyecnv ,
Could you share a bit more about your current setup? How is your character and camera configured, and how are you handling movement and rotation inputs?
I’ll be waiting for your reply!

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This is my mouse control blueprint. In class defaults ‘‘Use Controller Desired Rotation’’ is checked. ‘‘Controller Rotation Yaw’’ is not checked.

This is my ‘‘A D’’ key rotation setup. Rotate function:

So, im rotating my character with A D and if i click right mouse button i can free look around with mouse.

Problem is as this both ‘‘A D and mouse’’ using ‘‘Add controller yaw input’’ if i click right mouse button and free look while moving, it changes my characters rotation as long as i look. Example:

At first free look there is no problem my camera comes forward after i release right click. But in second im pressind ‘‘a’’ while free looking and it rotates my character as the cameras rotation. I want it to keep still going on its line. So im thinking the solution is i need something else for camera control. Other than ‘‘add controller yaw input’’. Thank you in advance.