Alternative to this branching system..

Hi Unreal forum readers.
I have a screenshot of my dialogue system in my game, and it sort of starts with checking which character is talking to set the right soundfont.

The problem is I fear this might be too costly to use a branch and a variable for each character in the game, and I’m sure there’s a better way but I’m still rather new at this.
Don’t hesitate to ask me any questions on how I set it up.

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image

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