Hi @SpockPR1ME1,
Looks like this method is still working in 5.3, and has been marked for eventual removal. If you do not plan to update engine versions and plan to stay on 5.3 (or it looks like 5.4/5.5 as well), you should be safe to use this. Fingers crossed Epic updates the documentation when they eventually implement a new method- right now there isn’t any other way of doing this outside of Cpp.
As a side note- I believe the reason this was marked as depreciated is because it does not support Spawnables, as it looks like that was implemented into the Cpp version in 5.3.