Alternative to deprecated get_bound_objects ?

Hey there @9Evgeny9! Welcome back to the community! Looks like that might have been moved to ULevelSequenceEditorBlueprintLibrary::GetObjectBindings

Deprecated * SequencerTools::GetObjectBindings has been deprecated because it doesn’t work with Spawnables, please use ULevelSequenceEditorBlueprintLibrary::GetObjectBindings which operates on the currently opened sequence in Editor

Is that still accurate?