Alternative Texture Resolutions?

Simple question.
Some engines support texture resolutions beside 1/1
1024 x 2048 - 1024 x 4096
Will this work on Unreal Engine 5?

I’m trying to have 1 texture for assets that have for example 2 parts / 2 meshes.
For example: I’ve a big container (2.20m x 1.5m x 1.5m) that has the ‘Main’ body and the movable part = the door.

Thank you.

So, you can use them, but Unreal Engine will not generate Mipmaps on textures that are not 1x1.
So, that’s a definitely no. Unless the texture will be used on specific applications where you won’t be using the engine’s default lod, and you will unload the mesh yourself and not let the engine handle the mesh’s lod.

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