So I’m trying to alter the way a player places structures, but I’m hitting a roadblock.
What I’d like to do is give the player the ability to “pre-place” a structure, walk around it to see if it’s oriented correctly, then fully place it.
The roadblock I’m hitting is I’m not sure how to decouple the transparent blue structure preview from the camera and just have it stay still, that way a player could see if it’s exactly where they want it.
Any ideas on how I can achieve this? Or better yet where the logic for structure placement resides?