ALSv4 - Accessing 'Normal, Responsive and Sluggish' Movement Models in Player Character Blueprint

Hi, I am trying to access and set (in Blueprints) the Normal, Responsive and Sluggish movement modes from the MovementModelTable file. An option can be set in the Details Panel before starting the game but I have been unable to find a way to set in Blueprints.

Usage: I thought this was potentially a great option when Character Stamina has depleted… accessing the Sluggish movement mode.

I can create new rows in the MovementSettings_State (Struct) file and then configure… but the other modes are already there… with Sluggish settings for Walk, Run and Sprint. It just makes sense to keep it simple and use if possible.

I am hoping someone can assist me. Thanks in advance.