Hello Community
I’m making a little First Person Shooter build on Advanced Locomotion System UE5. Currently I stuck on the problem that the weapon both in First Person View and ADS is moving “faster” than the camera rotation. So when I change my direction I need to wait a second till the weapon is facing the direction, too. Is there a easy way to stabilize or link the weapon to the camera view, so that when I rotate my weapon is facing the direction faster?