Hello
I’m trying to get a small character working in Advanced Locomotion System but it’s legs get messed up when I swap out the AnimMan for my character in the built-in character blueprint. The legs seem to be raised above the ground and bent at the knees to accommodate the shift. My character is rigged to the UE4 skeleton and works fine when using the standalone animations, it’s only when using the character blueprint things go south.
Any ideas? I’ve attached a screenshot for comparison, the character on the left is the playable character using the character blueprint and the one on the right was the mesh dropped into the map with the “Walk_F” animation.
Thanks
LB