Short Description:
The whole Firebase surface in Blueprint - Analytics, Crashlytics, Messaging, Remote Config, Auth, Firestore, Database, Storage, Functions and more, on Android and iOS..
Long Description:
FirebasePRO brings Firebase into Unreal as native Blueprint nodes. Twenty Firebase products, 246 nodes, no C++ required - and no wrapper project, no web bridge and no REST shims in between: Android is implemented natively over JNI against the Firebase Android SDK, and iOS links the official Firebase xcframeworks..
Sign a player in with email, phone/SMS, a passwordless email link, an anonymous session or one-tap sign-in through Google, Apple, Facebook, X, GitHub, Microsoft, Yahoo or Play Games. Read and write Cloud Firestore documents and Realtime Database nodes, upload and download files from Cloud Storage with live progress, and call Cloud Functions - each as a latent node that resolves on success or failure, so graphs never hang. Push comes in through Cloud Messaging with topic subscriptions and a token event; Remote Config supports real-time updates, so a value changed in the console reaches a running build without a restart. Crashlytics records non-fatal errors, custom keys and logs, and Performance Monitoring adds custom traces on top of the automatic ones.
Monetisation and compliance are included rather than bolted on. Google Mobile Ads covers banner, interstitial, rewarded, rewarded interstitial, native and app-open formats, and reports ad revenue straight into Firebase Analytics so ROAS works out of the box. The UMP consent form handles GDPR/UMP messaging, and account-data export, erasure and deletion requests cover the Google Play data-deletion policy. Local notifications ship in every Android style - big text, big picture, inbox, messaging, progress and grouped - scheduled, repeating or immediate.
On Windows and in PIE every call is a safe no-op that completes on its failure pin with an explanatory message, so Blueprints stay editable and testable with no device attached. Ads, the consent form and Facebook login are opt-in switches in Project Settings, each gating both its Gradle dependency and the Java class that uses it, so nothing you have not enabled is compiled into your APK.
Key Features:
- 20 Firebase products as 246 Blueprint nodes - no C++ required
- Native Android over JNI; official Firebase xcframeworks on iOS
- Auth: email, anonymous, custom token, phone/SMS, email link, and one-tap Google, Apple, Facebook, X, GitHub, Microsoft and Play Games
- Cloud Firestore, Realtime Database, Cloud Storage with progress, and Cloud Functions as latent nodes
- Cloud Messaging with topics and token events; Remote Config with real-time updates
- Crashlytics non-fatals, custom keys and logs; Performance Monitoring custom traces
- Google Mobile Ads in six formats with ad-revenue reporting into Firebase Analytics
- UMP consent form and GDPR/Google Play account-data export, erasure and deletion
- Local notifications in every Android style - scheduled, repeating and grouped
- Safe no-ops on Windows and in PIE, so graphs stay testable without a device
- Ads, consent and Facebook login are opt-in and compile out when disabled
Support: https://alphaxp.net/