Hi. I created some planes with animated fog textures (on the bottom of the image), but it´s possible to see the edges of these planes. How can I get rid of them?
From the material you have here, I’d say the only thing that can be causing that, would be the texture has a white line in it.
Does it, perhaps on the red channel?
@ClockworkOcean When I increase “RGB Intensity” the area of the image that should be transparent, starts to show up. In Photoshop, the black area is not 100% black. Maybe this could be the problem. Is there a way to increase the contrast of a texture in the Material system?
In the image below, I exaggerated the values to see what´s happening:
The easiest way to keep the texture away from the edge, is using a mask
You can also use a radial gradient node with some maths, but a mask is much cheaper.
Once you have a mask, you can also use
to move it with respect to the edges.
@ClockworkOcean You make me remember a tutorial I watched in which the guy made a mask using gradients. I´ll take a look again. Thanks for your insight!
@ClockworkOcean It worked, man! Thank you again! Here´s the mask I made:
I made it following this tutorial: 3 easy ways to create good looking fog in #UnrealEngine5 full tutorial - YouTube
Excellent