Alpha texture showing plane edges [SOLVED]

Hi. I created some planes with animated fog textures (on the bottom of the image), but it´s possible to see the edges of these planes. How can I get rid of them?


From the material you have here, I’d say the only thing that can be causing that, would be the texture has a white line in it.

Does it, perhaps on the red channel?

@ClockworkOcean When I increase “RGB Intensity” the area of the image that should be transparent, starts to show up. In Photoshop, the black area is not 100% black. Maybe this could be the problem. Is there a way to increase the contrast of a texture in the Material system?
In the image below, I exaggerated the values to see what´s happening:
image

My apologies, I thought you were talking about this

I’m gonna read it again…

The easiest way to keep the texture away from the edge, is using a mask

image

You can also use a radial gradient node with some maths, but a mask is much cheaper.

Once you have a mask, you can also use

image

to move it with respect to the edges.

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@ClockworkOcean You make me remember a tutorial I watched in which the guy made a mask using gradients. I´ll take a look again. Thanks for your insight!

@ClockworkOcean It worked, man! Thank you again! Here´s the mask I made:


I made it following this tutorial: 3 easy ways to create good looking fog in #UnrealEngine5 full tutorial - YouTube

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Excellent :smiley:

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