Kaboom Arena is a fast paced game where your primary objective is to survive in the arena by blowing up your opponents with all manner of items and weapons that go boom.
The game is an isometric, 3D-rendered remake of classics like Bomberman but with a more free-form, less lane-oriented design.
The game is currently still in Alpha and we have just released v0.7.0.3, see this post for more information.
Your primary weapon is a bomb, that can be enhanced by drinking one of the many different types of power-up potions scattered throughout the arena. Throw the bomb and watch in glee as it explodes.
Your secondary weapon is some dynamite that is dropped at your feet waiting to catch out any other players running behind you. This weapon can also be enhanced to become more of a defensive weapon.
The game is intended to be played by 1 to 8 players on a single arena.
You are a Goblin Sapper, thrust into an arena by those pesky Humans to fight for your life, and of course be the source of their entertainment.
You will need to use all your skills of “Da Boom” coupled with your cunning and guile to survive, but not even death will bring an end to the misery thanks to those **** Human Wizards who are always resurrecting you.
Use the gold that your opponents drop to buy more powerful items to bring with you into the arena and maybe give you that extra edge.
It is time to make things go BOOM!!!
Your Goblin Sapper has a couple of attributes that allow you to get a quick indication of their status.
Your health is limited, make sure you look after it because when your health reaches 0 you are dead and will have to re-spawn to continue playing. Find potions of health scattered around the arena to keep it at maximum level. Luckily those annoying Human Wizards have perfected the art of resurrecting you, so when you die you will be able to quickly re-spawn and be back in the arena blowing things up.
Your stamina is limited and allows your Goblin Sapper to make a mad dash to get out of or in to trouble. While dashing around, your Goblin Sapper is unable to throw Bombs or drop Bundles of Dynamite. As long as you have stamina and you keep the dash button held down, your Goblin Sapper will move at double the normal speed. Replenish your stamina by picking up Potions of Stamina that are dropped by other players when they die.
Kaboom Arena uses two basic weapons to achieve the level of destruction that is common in the arena.
Bombs are your primary weapon, you start with 5 and you regenerate them at a rate of 1 every 2 seconds. Use the quirkiness of the bounce to catch your opponents out. Bombs arm themselves after the first bounce and have a fuse length of 2 seconds.
Bundles of Dynamite are your secondary weapons, you start with 5 and you regenerate them at a rate of 1 every 5 seconds. Drop them behind you as you move to catch out any opponents chasing you. Bundles of Dynamite arm themselves as soon as you move away from them and they have a fuse length of 1 second.
During the course of the game, loot will be dropped by other players in the form of gold, health potions, and stamina potions. Remember that no matter what the victory condition is, you should always try to pick up as much gold as possible.
Every time you kill an opposing Goblin Sapper, they drop a portion of the gold they are carrying. Gold can be used to win rounds in certain conditions but they can also be used in the shop to buy items that you can use in future rounds. Remember anyone can pick the gold up, so you have to be quick.
The health potion is the only way of keeping your health at maximum levels while playing. Health potions are instant use items and you can only pick them up if your health is not at maximum level. The potions are dropped when a Goblin Sapper is killed and they will only remain in the arena for 60 seconds after being dropped. A health potion restores 25 health when it is drunk.
The stamina potion is the only way to get your stamina back up to maximum levels, see the stamina section for more information on why you need stamina. The potions are dropped when a Goblin Sapper is killed but only if they have maximum stamina at the point they are killed. The potions remain in the arena for 60 seconds after being dropped and restore 25 stamina when they are drunk.
During the course of the game, various power-ups will be spawned all over the arena. All power-ups are activated automatically when you run over them and have a limited life span, so you will need to learn to use them wisely and figure out what strategy best suits your playing style.
With the Cluster Bomb power-up, your normal bombs will create 4 “bomblets” on detonation. These “bomblets” will create 4 more “bomblets” each on detonation. The two stages of “bomblets” all have a reduced damage range and reduced damage scale than their parent.
The Incendiary Bomb power-up turns your normal bombs into a wide area destructive weapon that coats everything in flames. The flames will stay in the area for 30 seconds and anyone entering the area will take progressive fire damage.
Your normal Bombs already have a quirkiness to their bounce, the Bouncy Bomb makes this even more quirky. The Bouncy Bomb will continue to bounce until it finally detonates. It has a longer fuse time and can be thrown much further, so be careful when throwing these in enclosed areas.
The Bag of Bombs is one of those cool things that the Human Wizards actually came up with. It is basically a bag containing an unlimited supply of bombs, it however only lasts for 15 seconds from the moment you pick it up. So use it wisely and use it quickly.
Typically the items are purchased from the shop, but there are some items that spawn along with normal power-ups in the arena. Items can only be picked up if you have an empty slot in your hot-bar and you can only pick up one item per hot-bar slot. Some items are singular use and other items have multiple uses, your hot-bar will give you an indication of the type of item and its uses.
The Smoke Screen is a barrel of 5 Smoke Bombs. The smoke screen will remain active in the area for 60 seconds and can be used to cover your retreat or hide all manner of explosives in it. The smoke screen is a once-off power-up and is expended every time you drop one.