Almost all objects are dissappeared while taking shots from Movie Render Queue Unreal Engine 5.3

Here is another annoying bug coming with the UE5.3 . Movie Render Queue does not render anything in the scene. Hope that someone knows what is causing the issue.


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Hello, is it possible that you have the landscape in a different level than the persistent level?
If it is in a different level, simply in the menu windows / levels select the level where the terrain is hosted, right click on Change Streaming Method : Activate Always Loaded.
I hope it will help you!

Thanks for the reply. All the assets are in persistent level generally but I will check again. :slight_smile:

What worked for me was adding the ‘game overrides’ settings in the render queue and then simply uncheck ‘Flush Grass Streaming’

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Thanks for sharing the solution, it works :slight_smile:

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