Hi, I am using SetViewTargetWithBlend function to switch camera to following ally, but it doesn’t work as good as possess in terms of when you use possess:
- Replication relevancy and possibly frequency considers the location of your character to make other characters near you be smooth, but not with SetViewTargetWithBlend
- Animation update frequency seems to do the same. When I possess character and see other characters near me, they have smooth animations. When I use set view target, their animation update rate is low, they can be sprinting, but blendspace in their ABP will receive the speed they had seconds ago, 0, and they’ll end up sliding.
How do you solve this problems for smooth ally watch (observe) system?