AllSounds

Hi I’m currently making bullet time in my game. Its all working easy apart from I need to get a reference to all playing sounds or all sounds somehow. does anyone know if this is possible

Figured it out by myself what you want to do is Set global pitch modulation.

There is another question I have though if anyone can help. How would I go about making a timer for this. I can make one but when checking the incremental variable I made at 10 seconds for max bullet time I have to use the event tick and would rather not…

ah nope its me being stupid I can use the timer function to call the end of bullet time when it hits a certain number.