Allowing UEFN Creators to Use Player X, Y, Z Location

Currently in the state of UEFN (Unreal Editor For Fortnite) we have a lot of ways to make our beautifully created worlds interact with our players. One of the abilities we lack is being able to make our grass from our foliage (Landscape Foliage) interact with our character. (shrink down when you’re above the grass)

I ask for a new material function added to UEFN Creators called “MF_AthenaFoliagePlayerInteract” or anything else to allow us to use this in the Material Graph, allowing this will allow us to make grass interact with the player and enhancing player feedback. (using a Vector3)

Found in /Game/Athena/Environments/Landscape/MaterialFunctions/MF_AthenaFoliagePlayerInteract

I thank you very much for reading this, and I hope you consider this.
Have a great day : )

19 Likes

This is a need in UEFN!!!

1 Like

this would be very helpful!

We need thisss

We need this epic!

We need this and 2d render targets! No point to gatekeep them epic!

Would also be great to have Material Parameter Collections exposed to verse!

I agree with everything being said here as of writing this.
On top of that, why has Epic limited so much stuff in the Post Process and Materials and many other stuff? Please stop with this ridiculous restriction system.

Yes, and also some cull settings added back to meshes would be nice

we need this!