Allowing players to switch to different characters

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.htmlhttps://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html’m currently looking to find a way to allow players to switch between different characters such as a man or woman. Would I need to us the posses pawn node and then draw that node into a list that a player can select from in the UMG menu? (Or where ever I allow players to change or switch characters.) An example would be something like temple run or jet pack where you can play as different characters. Any information or tutorials would be great!

Thanks

Probably look at the UFO section in the GDC demo (its also in the content examples dealing with blueprints)

If they share the same skeleton, you should do a simple switch on int and switch out the mesh. - Simple but effective :wink: