Allowing Marketplace FBX animations to roam freely in Cinematics

Bought some rigged animals. Some have the Root_motion walking, for example. They just loop and not move about freely. I used the Animation Montage and can create multiple fbx for the animal to look, idle etc… but having the animal move forward across the landscape, they just keep looping and stay in one area.

Apologize, as I know I see some eyes rolling. But I have been searching, can’t seem to find answer.

Hey @worldtraveler6661! Welcome to the forums!

If the animations in question have a root motion option you can set those to true. Otherwise you will need to do so with blueprints, similar if not identical to this non-Epic affiliated tutorial series:

I hope the above is the solution you need!

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