I’m trying to make an Android build using RunUAT.bat on Windows 10 using UE4.26. I’m using a plugin that uses C++ exceptions.
This blog post, Enabling Exception for packaged builds in Unreal Engine 4: error: cannot use ‘throw’ with exceptions disabled – Manuel Otheo’s Blog explains how to allow exceptions in Android builds on Visual Studio. I’m looking for an equivalent for RunUAT.bat.