Allowing custom FUNC_Exec flagging of Blueprint events/functions

Since the 4.4 update, any previous Custom Events or functions defined on game mode or character Blueprints will no longer automatically show up as available console commands. The syntax to call these now is through "ke * ", but this is not as “nice” or designer-friendly as it was in the past, nor do you get the nifty auto-suggestion helper that happens when you start typing part of the command. Would it be simple to add an ability to put the FUNC_Exec flag on certain events or functions in Blueprint so that we could opt into this previously useful feature?