Allow to customize viewport controls

Hi guys and thanks for this stunning Engine.
To optimize the work, i would like to assign to certain functions, different controls. For example change the PAN and ORBIT control with that of 3ds MAX (Middle Mouse button to PAN and ALT+Middle mouse button to ORBIT).

Thanks again!

Hi Vindkald,

As Jared pointed out here:

This is already in the editor. You can Alt+LMB to orbit, Alt+MMB to pan, and Alt+RMB to zoom in/out on an object.

Hey , any chance of the orbit getting an orbit around the pick point so we don’t have to press F all the time?

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Hi Vindkald,

As Jared pointed out here:

This is already in the editor. You can Alt+LMB to orbit, Alt+MMB to pan, and Alt+RMB to zoom in/out on an object.
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Ok,
but my request is for a fully customizable controls, if possible. A good viewport camera handling is important for level creation.

Thanks for the answer.

Hi, I second this request.

I’d like to be able to reassign the mouse controls and modifier keys for viewport orbit, look, pan, etc. It’d be great to be able to assign an arbitrary combination of custom modifier key (or no key) + custom mouse button for any of those. E.g., if I want orbit to be middle-mouse drag (vs. the default Ctrl+left mouse button drag), I want to be able to do that.

Any chance of that happening soon? That’d be sweet!

I’d like to request this too.

For those willing to build from source… a pull request has been created that adds 3ds Max style viewport controls. Seegithub.com/EpicGames/UnrealEngine/pull/4683 for more details.

Please add this feature. I use Blender and lack of custom viewport controls in UE editor is a hell. It destroys the workflow. So basic feature is missing…

3 Likes

It would really be great if Middle Mouse Button ORBITED the camera instead of PANNED the camera, like Blender. Would be nice to be able to change this

2 Likes

Hello! Have you found a solution to this issue over the years?

I really wonder what could be the reason for not exposing viewport shortcuts to users. Please someone from Unreal dev team. Come here and tell me how stupid I am just for asking this.

You develop a complete animation mode in Unreal, which is just fantastic! But you don’t allow animators to change the shortcut for panning in the viewport? Does that really make sense to you?

I don’t want to pan using middle mouse button. I want to use Shift + RMB. To be able to do that I have to download auto hot key and program that.
This is the code for that by the way: ~LShift & RButton::MButton in case someone is interested.

I hope someone sees this and proves me wrong in 100 different ways, explaining why it’s not possible.

I need this feature too!! Why we aren’t able to customize the mouse buttons like any other software in the planet…???