Hi guys and thanks for this stunning Engine.
To optimize the work, i would like to assign to certain functions, different controls. For example change the PAN and ORBIT control with that of 3ds MAX (Middle Mouse button to PAN and ALT+Middle mouse button to ORBIT).
I’d like to be able to reassign the mouse controls and modifier keys for viewport orbit, look, pan, etc. It’d be great to be able to assign an arbitrary combination of custom modifier key (or no key) + custom mouse button for any of those. E.g., if I want orbit to be middle-mouse drag (vs. the default Ctrl+left mouse button drag), I want to be able to do that.
Any chance of that happening soon? That’d be sweet!
Please add this feature. I use Blender and lack of custom viewport controls in UE editor is a hell. It destroys the workflow. So basic feature is missing…
I really wonder what could be the reason for not exposing viewport shortcuts to users. Please someone from Unreal dev team. Come here and tell me how stupid I am just for asking this.
You develop a complete animation mode in Unreal, which is just fantastic! But you don’t allow animators to change the shortcut for panning in the viewport? Does that really make sense to you?
I don’t want to pan using middle mouse button. I want to use Shift + RMB. To be able to do that I have to download auto hot key and program that.
This is the code for that by the way: ~LShift & RButton::MButton in case someone is interested.
I hope someone sees this and proves me wrong in 100 different ways, explaining why it’s not possible.