Hi all,
I believe this question is probably extremely simple… But I still cannot find the answer. I’m not an extremely experienced UE4 programmer, so please be patient…
Using the first person shooter template, I created a custom projectile with a different mesh on it (as you see, extremely simple!). But the problem is that with the new mesh I clearly see now that when shooting the “balls” they do not rotate while bouncing (even if I add angular dragging).
How would you allow this projectiles to (realistically) rotate when bouncing/colliding? I assumed this should be included within the physics simulation… So I guess the fact of using the “FirstPersonProjectile” blueprint is the problem…
Any idea?
Thanks!!