Found the solution.
This is what enables rotation while rolling in ALSv4. If you remove this, it’s the same code as in the picture
SmoothCharacterRotation({0.0f, LastMovementInputRotation.Yaw, 0.0f}, 0.0f, 2.0f, DeltaTime);
it’s located inside the
void AALSBaseCharacter::UpdateGroundedRotation(float DeltaTime)
it makes the character roll without rotation both standalone and networked.