"Allow Physics Rotation During Root Motion" In cpp

Found the solution.

This is what enables rotation while rolling in ALSv4. If you remove this, it’s the same code as in the picture

SmoothCharacterRotation({0.0f, LastMovementInputRotation.Yaw, 0.0f}, 0.0f, 2.0f, DeltaTime);

it’s located inside the

void AALSBaseCharacter::UpdateGroundedRotation(float DeltaTime)

it makes the character roll without rotation both standalone and networked.