"Allow Physics Rotation During Root Motion" In cpp

I tried it, but it didn’t work. It might function correctly in a standard locomotion setup, but mine isn’t exactly standard, I’m using the ALSv4 community version. While testing, I noticed that my character’s root motion behaves properly when running on a listen server (for both server and client). However, in standalone mode without a server, it doesn’t work and behaves as shown in the attached GIF.

Untitled video - Made with Clipchamp

Here is how ot should work (This is what i get when in listed server, but i want this as default, not only when listed.)

Untitled video - Made with Clipchamp (1)